<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Rift Rat Devlog - itch.io</title><link>https://play0x20.itch.io/rift-rat</link><description>EXPLORE // FIGHT // SURVIVE</description><item><guid>https://play0x20.itch.io/rift-rat/devlog/1665213/prologue-opening-cinematic</guid><title>Prologue &amp; Opening Cinematic</title><link>https://play0x20.itch.io/rift-rat/devlog/1665213/prologue-opening-cinematic</link><pubDate>Tue, 15 Sep 2026 17:54:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added the prologue and mission briefing where you can choose to accept or decline the mission. Once accepted, the opening cinematic plays before dropping you into the water to begin the mission...</p>]]></description></item><item><guid>https://play0x20.itch.io/rift-rat/devlog/1660444/feature-input-map</guid><title>feature: input map</title><link>https://play0x20.itch.io/rift-rat/devlog/1660444/feature-input-map</link><pubDate>Fri, 11 Sep 2026 19:34:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The in-game input map has been updated with all current mouse/keyboard and joypad controls...</p>]]></description></item><item><guid>https://play0x20.itch.io/rift-rat/devlog/1659405/feature-energy-charger-secret-areas-improved-enemy-logic</guid><title>feature: energy charger, secret areas, improved enemy logic</title><link>https://play0x20.itch.io/rift-rat/devlog/1659405/feature-energy-charger-secret-areas-improved-enemy-logic</link><pubDate>Thu, 10 Sep 2026 21:23:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTAzODE2LnBuZw==/400x224%23c/Lp0rpZ.png"/><p>Reduced the number of energy and shield pickups. Increased the value of energy and shield pickups. Added an energy charging station. Added two new secret areas to the prototype level. Improved the Bre...</p>]]></description></item><item><guid>https://play0x20.itch.io/rift-rat/devlog/1656002/feature-main-menu-settings-and-credits</guid><title>feature: main menu, settings, and credits</title><link>https://play0x20.itch.io/rift-rat/devlog/1656002/feature-main-menu-settings-and-credits</link><pubDate>Mon, 07 Sep 2026 20:23:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The main menu 3D scene has been added, along with settings and credits...</p>]]></description></item><item><guid>https://play0x20.itch.io/rift-rat/devlog/1655492/feature-music</guid><title>feature: music</title><link>https://play0x20.itch.io/rift-rat/devlog/1655492/feature-music</link><pubDate>Mon, 07 Sep 2026 12:32:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a music track from Neon Sector...</p>]]></description></item><item><guid>https://play0x20.itch.io/rift-rat/devlog/1654815/feature-sound-effects</guid><title>feature: sound effects</title><link>https://play0x20.itch.io/rift-rat/devlog/1654815/feature-sound-effects</link><pubDate>Sun, 06 Sep 2026 20:38:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sound effects have been added to the game...</p>]]></description></item><item><guid>https://play0x20.itch.io/rift-rat/devlog/1654510/initial-commit</guid><title>Initial commit</title><link>https://play0x20.itch.io/rift-rat/devlog/1654510/initial-commit</link><pubDate>Sun, 06 Sep 2026 15:42:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The prototype build is now public! It includes one section of the cave, three enemy types, pickups, and more...</p>]]></description></item></channel></rss>