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MAX HACKR V4.0

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Devlog

  • Sound Effects
    June 07, 2026 by 0x20
    Some new sound effects (audio cues) have been added for successful and failed exploits... Continue reading
  • Window Dressing
    June 06, 2026 by 0x20
    Added some window dressing to the game in the form of random spiders that appear throughout the maze. They should provide visual reference points when navigating larger mazes... Continue reading
  • Maze Tech
    June 05, 2026 by 0x20
    I've updated the maze generation to use dfs (depth-first search) with randomized start and end positions. The trace status is now hooked up to the UI, along with additional log output. The best level... Continue reading
  • Exploits Added
    June 05, 2026 by 0x20
    I added exploits to the game (the orange squares) that you can interact with. Currently there are just two to start with. You have a random chance to increase or decrease the trace timer... Continue reading
  • Objective Arrow Exploit
    June 05, 2026 by 0x20
    I've added a random exploit that displays an arrow pointed towards the objective. Should be helpful for larger mazes... Continue reading
  • Trace Timer Updates
    June 05, 2026 by 0x20
    I've updated the game with a refactored trace timer reducing it from 100 seconds x level number to 60 seconds x level number. It seemed a little more realistic with the addition of exploits. I also ch... Continue reading
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Updated 15 hours ago